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Computing Curriculum

At Somerleyton School we embrace the latest computer technology in our teaching and learning

(please click on the link below)

 

Computing Curriculum Map - Whole School 

 

 

 

Class 3 

 

Class 3 have been using KODU, a piece of software

designed for 3D programming. The objective was to design and

construct games, in which a character had to collect various objects

whilst being chased by another character. 

As the weeks progressed and the children became more confident

the programs increased in complexity. For example, some children

added additional players, others changed the designs of the map,

whilst several began to program a system of scoring into their

games.

 

Not only that, Year 5 and 6 have also been using the school's robots,

creating a series of different machines that perform various

functions. Not only did the student have to design and construct the

robots, but then use their knowledge of programming to create

algorithms to make them work. 

 

Class 3

Class 3 have been using Scratch to create games. They had to

program their characters to move through the maze, stopping when

hitting certain colours, before up-leveling it to include scores and

extra levels. 

Here are some examples:

 

 

Class 1

 

 Class one have been looking at programming, creating

simple algorithms to complete a series of tasks. They used Beebots

to  create a series of shape, before transferring these skills to

Scratch Jr to create more ambitious programs. 

 

 Class 1 have been using the computers to

create pieces of art, based on the work of Picasso. 

 

They have also been exploring paint - using different techniques to

create some interesting pieces of art. 

 

 

 

 

 

 

 

 

Archive - 2016/17 

 

 

Class Three have also been introduced to 3D programmings,

building on the knowledge and skills they learnt last term.

Using a program called Alice, the children designed and created

simple programs, using all three dimensions.

 

 

Class Three have been thinking about Online Safety. We created

online games using Scratch to teach younger children about

how to stay safe online.

We wanted to make sure they understood

what to do and what they should watch out for

when using the internet. 

 

These are some examples:

 

Simply press the green flag to start playing!

 

CLASS 2 

 

Class 2 have been exploring 2D programming.

They have created a range of simple programs, each designed

to develop different computing skills

(movement, design, creating simultaneous algorithms). 

Class 2 have also been using ICT to create pieces of art, focusing

on creating perspectives. 

 

 

 

CLASS 1

Class 1 have been introduced to basic programming, using software such as Scratch Jr, Lightbot and Daisy the Dinosaur to create a range of simple programs. 

Being introduced to computing in KS1 is an excellent introduction to skills that are fundamental later on in the school. When computing, children become more resilient and develop a greater understanding of problem solving, as they need to work out bugs in their algorithms and think of different ways to fix them. 

Early Years 

Early Years have been using an incredible piece of computing software called OSMO. Using physical blocks, they are able to create basic programs to complete simple tasks and are even beginning to sequence several instructions at the same time. 

 

 

 

 

 

 

 

 

 

 

 Archive 

Programming - Class 3 creating games that help younger

children learn their tables. 

Here are three examples from Myrinda, Adam and Charley. 

Teaching French

We use Scratch (programming software) to create language programs. The aim was to create a lesson to help people who do not understand or know any French to become familiar with the language. 

Here are some examples of what we created.