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Computing Curriculum

At Somerleyton School we embrace the latest computer technology in our teaching and learning

 

Computing Curriculum Map Keystage 1 - 2016

Computing Curriculum Map Keystage 2 - 2016

 

2016/17 - Spring Term 

In computing, Class Three have been exploring the world of robotics. Using their knowledge of programming and creating scripts, the children had to design, construct and program robots to complete a range of tasks. For example, they had to create a robot that could detect and avoid objects, using motion sensors. 

 

Class Three have also been introduced to 3D programmings, building on the knowledge and skills they learnt last term. Using a program called Alice, the children designed and created simple programs, using all three dimensions.

2016/17 - Autumn Term 

Class Three have been thinking about E-Safety this term. We created online games using Scratch to teach younger children about how to stay safe online. We wanted to make sure they understood what to do and what they should watch out for when using the internet. 

These are some examples:

 

Simply press the green flag to start playing!

 Archive 

Programming - Class 3 creating games that help younger children learn their tables. 

 

Here are three examples from Myrinda, Adam and Charley. 

Teaching French

We use Scratch (programming software) to create language programs. The aim was to create a lesson to help people who do not understand or know any French to become familiar with the language. 

Here are some examples of what we created.